Discovery workshops that stop expensive mistakes early

Before we design or build anything, we need to understand your business, your users, and what success looks like.

Discovery is a short, focused engagement that turns that understanding into a clear plan that you can commit to with confidence.

People taking notes during a meeting

Why skipping discovery costs more than doing it

Most software projects that go wrong don't fail because of bad code. They fail because the team built the wrong thing, or the right thing in the wrong order, or didn't spot a technical constraint until it was expensive to fix.

Discovery exists to surface those problems before they have a price tag attached. It aligns everyone on what's being built, why, and how, before the budget starts running. The businesses that skip this step usually end up paying for it later in rework, missed deadlines, and features nobody asked for.

What a discovery workshop actually involves

Discovery is a structured process that produces something concrete: a clear understanding of what needs building, what it'll cost, and what the priorities should be.

Every workshop is different because every business is different, but the core of what we do stays consistent.

  • Goals & problem definition

    We start by getting specific about what you're trying to achieve. Not "we need an app" or "we want to use AI," but the actual business problem you're solving and how you'll measure whether the solution works.

    This sounds obvious, but it's remarkable how often a project kicks off with different stakeholders holding different assumptions about what's being built and why. Discovery makes those assumptions visible before they cause problems.

  • User needs & workflows

    Software that doesn't fit how people actually work gets ignored or worked around. We map out who'll use the system, what they need from it, and where current processes create friction.

    This isn't months of research. It's focused conversations and lightweight mapping that give us enough to design something people will actually use.

  • Technical feasibility

    Some ideas are straightforward to build. Others have hidden complexity – integrations with legacy systems, data quality issues, regulatory requirements, performance demands that rule out certain approaches.

    We identify these early so the plan reflects reality, not assumptions. If something isn't feasible within your budget or timeline, you'll know before you've committed, not halfway through development.

  • Risks & constraints

    Every project has constraints: budget, timeline, internal resource, existing technology, compliance requirements. And every project has risks that could derail it if they're not acknowledged upfront.

    We map both. Not to produce a risk register that sits in a drawer, but to make sure the plan we build accounts for the things most likely to cause problems.

  • Prioritised scope

    Discovery almost always surfaces more work than the budget allows for. That's normal and expected. The value is in knowing what matters most, so you can build the right things first and defer the rest deliberately rather than running out of money halfway through a feature list nobody ranked.

    We work with you to separate what's essential from what's desirable, so the first release solves the core problem and everything else follows in a sensible order.

  • Actionable output

    You won't get a vague strategy deck. Discovery produces a concrete plan: defined scope, technical approach, cost estimate, timeline, and clear next steps. Something you can take to a board, a budget holder, or a development team and say "this is what we're doing and this is what it'll cost."

    If you decide not to proceed with us after discovery, the output is still yours. It's a genuinely useful document regardless of who builds the thing.

Laptop next to a coffee cup, notepad and a mobile phone

Ready to talk about your project?

It all starts with a conversation. Tell us what you're working on and we'll figure out the rest together.